\
 
 


Lines On Paper Artist Bio - SCOTT McCLOUD


At the age of 15, I remember telling my friend Kurt Busiek "I've decided to become a professional comic book artist." It was the Summer between 10th and 11th Grades. My previous decision to become World Chess Champion had proved impractical, but this time I knew I could pull it off and a year and a half out of college, I finally did.

Today, I'm probably best known for:

Understanding Comics
A 215-page comic book about comics that explains the inner workings of the medium and examines many aspects of visual communication along the way. Understanding Comics is in over 13 languages and, while not universally liked, is about as close to it as I'm ever likely to see. A favorite of interface, game and Web designers despite the fact that it doesn't mention computers once. (Published 1993)


Reinventing Comics
The controversial 242-page follow-up to U.C. advocates 12 different revolutions in the way comics are created, distributed and perceived with special emphasis on the potential of Online Comics. Nearly every page seemed to step on somebody's toes, and the debates in the comics industry over comics on the Web have gotten increasingly heated since its publication. Reinventing Comics is the only book I've ever written that's been actually described as "dangerous." (Published 2000)

Making Comics
If you’ve ever felt there must be something more to making comics than just copying drawing styles then this is the book for you. (Published 2006) Topics include:

  • Choosing the right moments—what to include, what to leave out.

  • Framing actions and guiding attention.

  • Choosing words and images that communicate together.

  • Creating varied and compelling characters with inner lives and unforgettable appearances.

  • Understanding body language and facial expressions.

  • Creating rich, believable worlds for your readers to explore.

  • Picking the tools that are right for you.

  • Navigating the world of styles and genres.

The Sculptor
My first full-length graphic novel. The Sculptor took five years to write and draw and I used every minute to make it the best reading experience I could. I like this book a lot and I hope you will too. Synopsis: David Smith is giving his life for his art—literally. Thanks to a deal with Death, the young sculptor gets his childhood wish: to sculpt anything he can imagine with his bare hands. But now that he only has 200 days to live, deciding what to create is harder than he thought, and discovering the love of his life at the eleventh hour isn't making it any easier. (Published 2015)

My Online Comics
Click here to take a look.

Public Speaking
Click here to see my public speaking appearances.

Zot
My first series ran for 36 issues at California's Eclipse Comics. Though ostensibly a superhero story, Zot! had an alternative flavor and featured some unorthodox storytelling and compositions. "A cross between Peter Pan, Buck Rogers and Marshall McLuhan" is how I usually describe it. (1984-1991)
Click here to see Zot online.

My Inventions
Over the years, I've created a number of strange, comics-related, um... things. Enough that I decided to give them their own section on my site.
Click here to see Scott's inventions.

My Other Comics
Though not numerous, I have done other printed comics including 1985's Destroy!!, and in 1996, a 12 issue stint writing Superman Adventures. In 1998, I did a bizarre and widely-hated graphic novel, The New Adventures of Abraham Lincoln, some mini-comics, short pieces, and various comics-style articles in magazines like Wired, Nickelodeon, Computer Gaming World, Wizard and Publishers' Weekly.


SCOTT McCLOUD WEBSITE





Back to Gallery 3